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Guide · Pixel Art

How to Turn Any Photo into Pixel Art

By ImgScale Team  ·  June 2026  ·  8 min read · by kizura

Pixel art has a unique visual charm that no filter can quite replicate — the deliberate reduction of color, the chunky grid, the way a handful of shades can suggest an entire scene. But converting a photo to pixel art isn't just "blur and posterize." The result is only good if you make a few key decisions correctly: resolution, palette, and dithering. This guide walks through each one.

Open the Pixel Art Converter
In this guide
  1. Choosing the right pixel resolution
  2. What makes a good source image
  3. Understanding the built-in palettes
  4. Dithering: when and how to use it
  5. Converting animated GIFs
  6. Exporting a sharp PNG
  7. Quick tips for better results

1. Choosing the right pixel resolution

The resolution slider controls how many columns of pixels wide the output grid is. It doesn't set the output image size — it sets the pixel grid size before upscaling. Think of it as the "blockiness" knob.

Rule of thumb: Start at 100 px and move the slider left if you want it chunkier, right if you want more detail. The before/after compare toggle is your best friend here.

2. What makes a good source image

Pixel art converters work best when the source image has clear edges, high contrast, and simple backgrounds. Here's what to look for:

The converter uses area-average downscaling (progressive halving) before mapping colors. This means a 4000 px photo will be cleanly reduced without the aliasing you'd get from a single-step resize.

3. Understanding the built-in palettes

The palette is the most impactful setting. Each palette restricts the output to a specific set of colors, which defines the "era" feel of the result.

Game Boy (4 colors)

Olive greens ranging from near-black to pale yellow-green. Classic handheld aesthetic. Best for portraits and simple scenes.

PICO-8 (16 colors)

Vivid, saturated colors inspired by the PICO-8 fantasy console. Great for illustrations, game art, and anything that should "pop."

NES (43 colors)

The full NES color set. More nuanced than PICO-8 with better skin tones and sky blues. Good for complex scenes.

CGA (4 colors)

The infamous cyan, magenta, white, black palette from early PC graphics. Very retro, very harsh — best for abstract or logo-style output.

1-bit (2 colors)

Pure black and white. Combine with Floyd–Steinberg dithering for a surprisingly detailed halftone-style output.

Auto (2–64 colors)

Median-cut quantization picks the most representative colors from your image. Best when you don't want a specific retro feel.

4. Dithering: when and how to use it

Dithering is a technique that simulates color gradients using patterns of different-colored pixels. Without it, color transitions in your image become harsh bands. With it, they stay smooth.

None

No dithering. Each pixel is mapped to its nearest palette color, full stop. Best for clean icons, logos, and art where you want crisp, flat areas of color.

Floyd–Steinberg (Diffusion)

The most popular dithering algorithm. Quantization error from each pixel is distributed to neighboring pixels, which makes gradients look smooth even with very few colors. Use this for portraits and photos where skin, sky, and gradients need to look natural.

Ordered (Bayer)

Uses a fixed repeating pattern (a Bayer matrix) to add structured noise before palette matching. Produces a regular, almost screen-print look that many artists prefer. Good for landscapes and anything with large flat areas of gradual color change.

Quick test: Convert a portrait with 1-bit palette + Floyd–Steinberg dithering. The result is surprisingly detailed — this is essentially how old newspaper photos were printed.

5. Converting animated GIFs

The Pixel Art Converter handles animated GIFs fully. Drop a GIF and every frame is pixelated individually, then re-encoded using a single unified palette so the animation doesn't flicker between frames.

A few things to know about GIF conversion:

6. Exporting a sharp PNG

This is where most people make a mistake. If you save the pixel art at the same size as the pixel grid (say, 100×75 px), it'll look tiny. The export scale options solve this.

All exports use nearest-neighbor upscaling (imageSmoothingEnabled = false). This is critical — it's what keeps the pixel edges sharp instead of blurry. Never scale pixel art up with bilinear interpolation.

7. Quick tips for better results

Ready to convert?

Open the free Pixel Art Converter, drop in any image or GIF, and start playing with the settings. No account, no upload, no limit.

Open Pixel Art Converter — it's free

Related: How to Extract a Color Palette from Any Image  ·  How to Reduce GIF File Size